I was really happy with my entry form GMTK this year, but I definitely fell into a very 'me' trap of focusing on the complex mechanics and utterly failing to get them across to the player.

With this entry I tried exploring a different creation method; I built one level at a time and added a new mechanic with each one. That way it didn't matter how much I finished, there would always be something playable and comprehensible.

Hopefully that experience comes to bare; Let me know how you found it!

StatusReleased
PlatformsHTML5
Authorpuppetsquid
Made withGodot
Average sessionA few minutes
InputsMouse, Touchscreen
AccessibilityTextless

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Download
FOREay.zip 20 MB

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