FORE-ay
I was really happy with my entry form GMTK this year, but I definitely fell into a very 'me' trap of focusing on the complex mechanics and utterly failing to get them across to the player.
With this entry I tried exploring a different creation method; I built one level at a time and added a new mechanic with each one. That way it didn't matter how much I finished, there would always be something playable and comprehensible.
Hopefully that experience comes to bare; Let me know how you found it!
Status | Released |
Platforms | HTML5 |
Author | puppetsquid |
Made with | Godot |
Average session | A few minutes |
Inputs | Mouse, Touchscreen |
Accessibility | Textless |
Download
Download
FOREay.zip 20 MB
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